CHAOSIUM INC.pdf, 4MB. Download as PDF File (.pdf), Text File (.txt) or read online. Call+of+Cthulhu Product Listing - RPGnet RPG. Pagan Publishing is proud to announce the return of Blair Reynolds to the world of Call of Cthulhu! Laid out and illustrated by Blair Reynolds, The Mysteries of Mesoamerica is a labor of love, and it shows on every page.
Download: Call_of_Cthulhu_-_Christmas_in_Kingsport.pdf
This monograph contains five tales certain to scare the stockings off the mantle.
Silent Night
Set in Arkham in December of 2001, this tale involves four investigators gathered to celebrate the season, the mythos far away for the moment.
The Gaudy
The investigators are invited to Porterhouse College for a Christmas lecture series, and attendance at a great holiday feast called The Gaudy.
Christmas in Venice
Sometimes the merest glimpse of horror is enough to trigger dire events which make your trip to Venice a nightmare to forget.
Christmas in Kingsport
Snow falls over the seaport town, its winding streets covered with ribbons of white. Smoke rises from the chimneys with the smells of chestnuts, cookies, and roast goose filling the air. Once again the family is together again at the home of Great Aunt Norma.
A White Winter
The period following World War I finds a world in change; an exciting time to be alive. Revolutions sweep the collapsing empires of eastern Europe. This tale is set in 1919 in Siberia during the Russian civil war.
MISKATONIC UNIVERSITY LIBRARY ASSOCIATION monographs are longer works by one or more authors on a subject of import to Call of Cthulhu roleplayers. On these products the author has also fulfilled the functions of editor and layout artist; we at Chaosium have done little in the way of editorial. We found these works compelling and thought that you would enjoy them. Through the publication of monographs we can offer our most loyal fans more information more easily, and evaluate the potential of these works for eventual release to the wholesale market.
Silent Night
Set in Arkham in December of 2001, this tale involves four investigators gathered to celebrate the season, the mythos far away for the moment.
The Gaudy
The investigators are invited to Porterhouse College for a Christmas lecture series, and attendance at a great holiday feast called The Gaudy.
Christmas in Venice
Sometimes the merest glimpse of horror is enough to trigger dire events which make your trip to Venice a nightmare to forget.
Christmas in Kingsport
Snow falls over the seaport town, its winding streets covered with ribbons of white. Smoke rises from the chimneys with the smells of chestnuts, cookies, and roast goose filling the air. Once again the family is together again at the home of Great Aunt Norma.
A White Winter
The period following World War I finds a world in change; an exciting time to be alive. Revolutions sweep the collapsing empires of eastern Europe. This tale is set in 1919 in Siberia during the Russian civil war.
MISKATONIC UNIVERSITY LIBRARY ASSOCIATION monographs are longer works by one or more authors on a subject of import to Call of Cthulhu roleplayers. On these products the author has also fulfilled the functions of editor and layout artist; we at Chaosium have done little in the way of editorial. We found these works compelling and thought that you would enjoy them. Through the publication of monographs we can offer our most loyal fans more information more easily, and evaluate the potential of these works for eventual release to the wholesale market.
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Download: Mysteries of Mesoamerica.pdf
Laid out and illustrated by Blair Reynolds, The Mysteries of Mesoamerica is a labor of love, and it shows on every page. With a sourcebook by Clint Staples and four scenarios written by Pagan regulars John H. Crowe III and Brian Appleton, Mysteries of Mesoamerica is a product that will move the bar by which products in the RPG market are judged.
Inside you will find everything you need to immerse your players in the world of Mesoamerican archeology during the classic Call of Cthulhu period. The first 84 pages are sourcebook material, beginning with Clint Staples material describing the cultures that dominated the New World before the arrival of Columbus, with particular attention to the details of the religious themes that dominated the region: blood, sacrifice, death. There is also information on the modern states of the region including revolutionary Mexico and Banana Republics like Honduras, and the histories of the most important figures in the study of these ancient peoples. Brian Appleton has written articles on the ancient weapons of the Mesoamericans, as well as cataloging the deities and monsters of local mythology. Besides his exquisitely bloodcurdling illustrations, Blair Reynolds has also contributed an article on Maya calendrics, which should be of interest to everyone as the winter solstice of 2012 continues to approach.
Covering another 120 pages, the four independent scenarios do not form a cohesive campaign, but as all of the scenarios require the same skill set (experts in Mesoamerican archeology) from player characters, a Keeper could easily run all four of the scenarios in sequence.
'The Well of Sacrifice,' by John H. Crowe III, is a bit of a legend around Pagan Publishing. Playtested again and again, the scenario gained the nick-name 'The Boneyard.' Let's hope your players fair better than we did.
'The Mehirs in the Grotto,' by Brian Appleton, brings the Investigators to central Mexico, where an ancient evil is being unearthed by modern progress.
'The Heretics,' by John H. Crowe III, places the Investigators between two warring groups of Mythos cultists, with very few good options open to them.
'The Temple of the Toad,' by Brian Appleton, provides a grim epiloge to a classic tale of the Cthulhu Mythos, one that could easily consume the members of an expedition into the jungles of Honduras.
And speaking of unlucky, foolish and otherwise doomed Investigators, keep an eye out for a new feature in The Mysteries of Mesoamerica that will become a standard feature in upcoming Pagan Publishing products: The P.C. R.I.P. which chronicles those stalwart adventurers who failed one too many die rolls or ignored the advice of fellow players. Each R.I.P. includes the player character's name, profession, date of death and any notable last words. Or at least the stupid thing they said just before they got themselves killed.
Inside you will find everything you need to immerse your players in the world of Mesoamerican archeology during the classic Call of Cthulhu period. The first 84 pages are sourcebook material, beginning with Clint Staples material describing the cultures that dominated the New World before the arrival of Columbus, with particular attention to the details of the religious themes that dominated the region: blood, sacrifice, death. There is also information on the modern states of the region including revolutionary Mexico and Banana Republics like Honduras, and the histories of the most important figures in the study of these ancient peoples. Brian Appleton has written articles on the ancient weapons of the Mesoamericans, as well as cataloging the deities and monsters of local mythology. Besides his exquisitely bloodcurdling illustrations, Blair Reynolds has also contributed an article on Maya calendrics, which should be of interest to everyone as the winter solstice of 2012 continues to approach.
Covering another 120 pages, the four independent scenarios do not form a cohesive campaign, but as all of the scenarios require the same skill set (experts in Mesoamerican archeology) from player characters, a Keeper could easily run all four of the scenarios in sequence.
'The Well of Sacrifice,' by John H. Crowe III, is a bit of a legend around Pagan Publishing. Playtested again and again, the scenario gained the nick-name 'The Boneyard.' Let's hope your players fair better than we did.
'The Mehirs in the Grotto,' by Brian Appleton, brings the Investigators to central Mexico, where an ancient evil is being unearthed by modern progress.
'The Heretics,' by John H. Crowe III, places the Investigators between two warring groups of Mythos cultists, with very few good options open to them.
'The Temple of the Toad,' by Brian Appleton, provides a grim epiloge to a classic tale of the Cthulhu Mythos, one that could easily consume the members of an expedition into the jungles of Honduras.
And speaking of unlucky, foolish and otherwise doomed Investigators, keep an eye out for a new feature in The Mysteries of Mesoamerica that will become a standard feature in upcoming Pagan Publishing products: The P.C. R.I.P. which chronicles those stalwart adventurers who failed one too many die rolls or ignored the advice of fellow players. Each R.I.P. includes the player character's name, profession, date of death and any notable last words. Or at least the stupid thing they said just before they got themselves killed.
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